ror_ecommerce vs Spree
OK, I am biased and opinionated but I made a Blog Post comparing Spree and ror_ecommerce.
Made a library? Written a blog post? Found a useful tutorial? Share it with the Ruby community here or just enjoy what everyone else has found!
OK, I am biased and opinionated but I made a Blog Post comparing Spree and ror_ecommerce.
Comments
How do RORe and Spree compare when it comes to updating an existing project? I’d imagine that would weigh in heavily when it comes to making a decision.
What do you mean by updating an existing project? if you need to keep history both are difficult. It’s just a difficult process. I do have experience with this…
I’ve already started to write my own webshop in rails
It is much more fun + now with Rails3 it is easier to write a webshop than to learn and bugfix/patch an existing one
However good luck for both teams
WOW The lastest comment on my blog was a great example of a big code fight. OK maybe it’s just good talk but fight sounds better.
CS: if you just want a payment processor and a simple cart I agree it fun to do it yourself. If you want an admin/cart / shipments / fulfillment / inventory tracking / wish lists / save items for later / solr searching / paperclip/ an admin for adding products / tax calculations / shipping charges that change depending on location / performance / ok I will stop here… Doing it yourself might not be as fun. :) Of course I did it so I thought it was fun. =)
Sorry, to clarify, ‘by updating’ I mean if updates are required to the underlying ecom system to fix a bug, say, or patch a security hole. My understanding is that performing an update to a Rails engine would be easier, because your app uses it more like an interface, whereas with RoRe your code and the RoRe code are more tightly bound together. I could be totally misunderstanding things though, because I have next to experience with RoR ecommerce platforms, I’m just curious, so please correct me if wrong.
If there is a security patch I could refer to a specific commit SHA. It wouldn’t be as easy as an engine but not too difficult.
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