Real-time Games using HTML5, WebSockets, nodejs and socket.io
Ever imagined playing a game on the web by simply logging in – no local installation required, no licenses and you can continue from where you left off! Imagine multi-player games from your browser or phone – basically ‘gaming in the cloud’. Ok – that sounded pretty cliche :) But its already here folks and faster and better then we can imagine! Read how JoshSoftware built this.
Comments
While this is pretty cool, and a growing trend in web-games, how does this relate to Ruby?
Other than the very brief mention of EventMachine this has nothing to do with Ruby. Very off topic.
I enjoyed this but yeah, not very Ruby related. However, I have a JS equivalent of RubyFlow on the way soon ;-)
Ignore this, just testing.
Post a comment